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Counter-Strike: Source - de_school_source by Torch

 
Download Count 600
CSM Rank 728 of 1233
Map Author Torch
Mod Name Counter-Strike: Source
Review Count 5
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Author's Comments:

This is one map which really puts the M249 to good use cos the sheer size of it makes you run out of ammo in other weapons. Dont miss the Source engines physics when the bomb goes off! Listen to your own MP3s in-game with the MP3 Player (Its on the ground floor). Use the buttons on the long remote thingie to Stop or Play music. A random song out of the 8 files is played. Just name them 1.mp3, 2.mp3 etc upto 8.mp3 and put then in the cstrike/sound/de_school_s folder. Theres a secret room locked with a keypad. Input the right comination and unlock the goodies. The codes hidden in the room. Enter the wrong code and BOOM!!! Sabotage unsuspecting enemies by pressing just the first 1 or 2 digits of the code, then leave the scene. When someone else enters the code, obviously starting from the first digit, it would be incorrect and BOOM!. Plant the bomb and shoot the leaky gas pipe on the ground floor of Bombsite A to set the room on fire, roasting anyone inside and preventing entry till the flames die out, forcing CTs to use the roof hatch entrance. I've made most of the rooms on the ground floor accessible. You can blow open doors with grenades and if your lucky the door might kill someone. All accessible rooms are marked with arrows so you dont have to go around pushing every door to see which opens. The rooms have working windows too, so there are multiple routes in and out of the building. I felt the second floor was just used to pass through and dint require any rooms so i added only the library. Enter the classes on either side of the top floor for sniping spots.

Average Score
Look
Layout
Originality
Overall Fun
2.4
2.2
2.4
2.4
Member Reviews
 
Look
Layout
Originality
Overall Fun
pitbull123
3
3
2
3
rjones
It's a bit too open, and the textures quite obviously repeat in a number of places. You need to work on breaking them up. Problems with prop placement and repetition.
2
2
3
2
voZy
i think for a source version that was a little too basic. you did do alot of changing to the geometry of the school it self but the ground around it doesnt feel like it should look like that maybe roads and other prop buildings would have made it truely a source sequel.
3
2
2
2
icepick66
Too open, mp3's dont work, game crashes when i press the keypad, so empty, only 1/4 of rooms open, alough the bomb explosion is spectacular, with all the wall crashing but the level is brought down by its bland ness, and the car props are sinking through the floor!!!
2
2
3
3
Slackiller
well I ran around it, seems pretty bland, too open, too many of the same props. I probally didnt find all the secrets of the map got tired of running forever.
2
2
2
2
 
 
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